What happens if tornadus faints




















All legendaries works with this , if you fainted one beat elite for and go bachk to catch it. The three flying Legendary Pokemon of Black and White are not directly found in Black 2 and White 2, but they can be transferred. If you want the other, you need to trade with a friend temporarily to get the other and then capture Landorus. Then you can go around in the grass to try to encounter Tornadus or Thundurus. All roaming legendaries flee from the battle on their first turn. Since the roaming legendary always runs away on the first turn anyway, using a Quick Ball on it will always give you the 4x modifier from being thrown on the first turn.

Legendary Pokemon Fainting — A second chance? Best Answer. Study guides. Q: How do you get back tornadus if you made it faint in Pokemon black version? Write your answer Related questions. Do your Pokemon in diamond version die? Can you capture Cobalion again in Pokemon White version after you made it faint? When do legendary Pokemon show up after you faint it in Pokemon black? Can you capture Cobalion in Pokemon White version after you made it faint?

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How do you kill pyschic Pokemon? How do you kill Pokemon in Pokemon LeafGreen? Timer Balls begin at 1 and increase every 10 turns, with a cap of 4. Quick Balls begin at 4 and decrease to 1 after the first turn. Although these Balls' BallRate exceeds the rate of the Dusk Ball, they are somewhat more circumstantial. All other Balls have a BallRate of 1 against the legendaries.

As you can see, sleep is your best bet due to the lack of reliable freeze moves. Paralysis gives a much lower number, so sleep moves are preferred. You should never poison or burn the legend; this sets a time limit on your legend's lifespan. Lillipup's Catch Rate is However, due to varying IVs, it is difficult to know the max HP of the legendaries, let alone determine their current HP. The formula is simply here for reference, and a little bit of insight on why certain Balls or status effects are used.

This is great if say, Cobalion is caught on the first Dusk Ball thrown, whereas Terrakion takes 65 Balls. Kyurem, Terrakion, and Cobalion are the only legends found in caves where the Dusk Ball is at its maximum BallRate all the time, for the remaining legendaries, you will have to wait or set the time between Timer Balls are a viable option if you are not battling in a cave, and if you wait long enough, which you typically shouldn't have to.

After you buy the appropriate Balls, you'll want to get a Synchronizer. This way, you can have an increased chance of getting the nature you want, which is something you'll have to decide on your own; which nature to use is a trainer's personal preference. Refer to the analyses in the Smogon Dex for ideas if you're stuck. The idea is to switch your Synchronizer to the "one under" or if your Synchronizer has been fainted just start off with the "one under" , then have the latter use an attack.

This "one under" should either be a high level, or holding a Focus Sash which can be purchased from the Battle Subway Shop. If Endeavor takes the legendary's HP down, then you know it is fine to resume trying to capture it. About 30 Super Repels are almost mandatory too these are more cost effective than Max Repels. Two or more Escape Ropes are also great to have for legendaries found at the end of long caves, such as Cobalion and Terrakion.

The only exceptions are when you are catching your roamer. In this case, you could use Wobbuffet in your first slot in order to trap them, or use Mean Look Gallade this is recommended, as Gallade is an excellent catcher. Watchog is also a fine choice to trap the roamers, and it is more accessible than the other options. Finally, Tornadus and Thundurus must be in your party when you visit the Abundant Shrine to have Landorus appear.

Much like in fourth generation games, the legendaries in Black and White will respawn if you happen to KO or flee from them. Victini after fleeing or KOing it will re-appear at the basement of the lighthouse once you exit and re-renter its room, with no need to defeat the Elite Four.

With the exception of the roamers, Reshiram, and Zekrom, legendaries will respawn at the location you encountered them previously. Now that you have some more knowledge, or at least something to reference, get out a piece of paper and a pencil. This will be used to reference the amount of PP the legendaries have before Struggling, which is listed in this section. PP is not used up while the legendary is asleep.

Luckily, only Kyurem has the ability Pressure. The order in which you catch these legendaries is a matter of personal preference and availability, as certain legendaries become available after you've completed specific tasks, such as obtaining the National Dex.

That said, you should attempt the lower-leveled legendaries first and work your way up. The roamers would be best left for later, since you have to go through the hassle of getting them to appear in the area you are in and then prevent them from fleeing.

Upon entering the room, you will confront N and he will summon either his Reshiram in White or his Zekrom in Black that he obtained at Dragonspiral tower. Finally, due to a shiny check, Reshiram and Zekrom cannot be shiny when encountered either in N's Castle or on top of Dragonspiral Tower. Fusion Flare is the deadliest attack in Reshiram's arsenal, considering Reshiram's base Special Attack stat and the possibility that your team may not be at a sufficiently high level to deal with it.

Slash is a minor issue with its increased critical hit ratio. Therefore, a Ground-type like Krookodile or Excadrill may be useful to have if you can fit it on your team. Slash can be troublesome if Zekrom manages to land a critical hit, but it will naturally be doing more damage than when Reshiram uses it due to Zekrom's greater Attack stat.

Cobalion is encountered deep within Mistralton Cave, and is the first of the musketeer trio of legendaries that you can encounter. The entrance of Mistralton Cave can only be reached by Surfing on Route 6. Reaching Cobalion's room—Guidance Chamber—requires Strength, while Flash can be useful to help maneuver through the cave as it is dark. Guidance Chamber is the top floor of the cave, and upon entering, and old man will approach you and mention the legendary musketeer trio and that one of them is located in this very cave.

Head to the northwest corner of the room and you will see Cobalion. Cobalion is at level 42 when you battle it. Cobalion has an impressive Defense stat and coupled with its Steel typing, meaning that False Swipe will do next to nothing.

Additionally, you can now proceed to catch Terrakion and Virizion in whatever order you chose. Terrakion resides inside Victory Road in a small cavern aptly named Trial Chamber.



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