Homura's Soul Gem then shatters and is replaced with a new item named the Black Orb , while Homura herself becomes a self-proclaimed demon. He has gained the powers of a vampire, subsequently received training from Inner Moka , and most recently had his body modified so that he can fight on par with Akuha. It worked. Especially with Tsuna , who gets glove and Box power-ups like nobody's business. This comes back to bite him when fighting his father. Reborn tells Tsuna that he relied too much on his Next Tier Power Ups and not enough on his strength which he needs to defeat Iemitsu.
He doesn't, but he does better after Reborn's motivational speech. They barely win the day even with those Dangerous Forbidden Techniques.
While these techniques are helpful in allowing the cast to make it to the end, ironically, what finally wins the day is a Victory by Endurance as Shishio dies from overheating after fighting for too long. In S Cryed , Kazuma goes out to upgrade his Alter power because it is too weak, then later gets an additional upgrade at the end of the series through willpower.
Ryuho also follows this, but his first upgrade is more an I Am Not Left-Handed , in that he had it retroactively. The new forms in Sailor Moon works as this. Best shown in Codename: Sailor V : in her Sailor V form Minako was evenly matched with Princess Linlin and could only win when Danburite critically wounded her for being of no more use to him , but immediately after recovering her past life's memories and unlocking her first Sailor Venus form she's powerful enough to one-shot Danburite.
Saint Seiya : The Sacred Cloths of Athena change into sleeker, more impressive new forms whenever they're destroyed and have to be rebuilt especially the Bronze Cloths, which are broken at least once per series. Works as a non-sexual form of Fanservice as the Constellation form of the Cloths becomes more and more intricately detailed with each iteration — the original Pegasus and Cygnus Cloths required a LOT of imagination to resemble a winged horse or a swan, but by the time they became Divine Cloths through Athena's blood they were near-perfect reproductions — and they cover more and more of their Saint's body at the same time.
In regards to the Saints themselves, their goal in the Sanctuary Arc was to awaken to the mystical Seventh Sense , which would allow them to perceive the Cosmo of the faster-than-light Gold Saints and counterattack. In the Hades Arc, the objective was the Eighth Sense , which grants them entrance into the Hades while still being alive.
Then, when facing Hades' Dragons, Thanatos and Hypnos , the overwhelming force of the Bronze Saints' Cosmo upgrades them and their Cloths, see above to godly levels. Subverted with Shaman King , where "furyoku" is set at birth and can only be raised by near-death experiences.
They eventually succeed. After some training in Japan manga-only , Black Star and Tsubaki unlock the true potential of the Uncanny Sword, gaining a shadow form of every one of Tsubaki's forms. Death the Kid gets a kind of innate version as he matures, as the connection of each line of Sanzu increases his power level.
Connecting the first allows him to fight on even terms with Mosquito's form from Years Ago, who had previously defeated him in under a second , the second allowed him to kill the sorcerer Noah, and the third made him a True Shinigami with the Madness of Order and sufficient power to help defeat Asura.
There's also a much more serious subversion in the second half of the series. For reasons unknown, Kotetsu suddenly gains an incredible boost in power at the cost of a slightly shorter time limit on his Hundred Power. At first he's quite excited that his NEXT abilities are evolving In the Yu-Gi-Oh! In real life, it's also not unusual for popular cards to receive new forms to keep up with Power Creep. In Yu-Gi-Oh! Once that happens, though, you can expect him to unveil new Neos fusions as he Contacts with different combinations of Neo-Spacians.
First is their Majestic forms which take center stage in the Dark Signer arc. Yusei cranks his power-up even further at the series climax to make Shooting Quasar Dragon. In YuYu Hakusho this happens several times. Before and during the final round of the the Dark Tournament all four of the core characters got one. Yusuke had Genkai's enormous spirit power transferred to him; Kuwabara received the Trial Sword; Kurama got a potion to turn him into his stronger kitsune form; Hiei had his Dragon of the Darkness Flame technique turned back on him and absorbed it for a huge power boost.
Kuwabara had the first of the Chapter Black arc when his jigen-tou manifested. Later, Yusuke died and came back as a demon. In the span of little more than a month, for each of the main characters Sunset starts out as a girl swinging around an Asauchi before she properly bonds with it to create an unreleased zanpakuto that she trains with for a time while learning Kido.
From there, she achieves Bankai in one day and learns she actually has dual Zanpakuto spirits in the process, and from then on continues to train to maximize her power and learn new techniques. The Humane Five start out powerless aside from their magic, then gain their Fullbrings.
They undergo Training from Hell to maximize their abilites and force their Fullbrings to evolve to their next level, which makes each of them easily a match for a Lieutenant-class Soul Reaper. From there, it's a matter of coming to an emotional epiphany with their own personal hang-ups about themselves or their powers to achieve their "complete" Fullbring, which puts each of them on par with Captains, Espada, or Sternritter.
Human Twilight Sparkle starts off apparently powerless, but begins training with her Quincy powers. However, her latent magic powers thanks to Midnight Sparkle flare up when her emotions peak and syngerize with her already potent Quincy powers to propel her rapidly to the level of and even past her Shadowbolt peers with comparitively less time spent training, especially when she and Midnight come to a mutual understanding.
She then gains a Schrift as a Sternritter and access to Vollstandig and continues her research into magic and reishi to maximize her ability, including being able to switch control between herself and Midnight to maximize her control of magic.
Adagio Dazzle thanks to her latent magical power starts her evolution as a Hollow directly at the level of an Adjuchas, and after eating a large amount of souls from dead humans, other Hollows, and Gillians and Adjuchas evolves to a Vasto Lorde, which also comes with a newfound control of water. Shortly afterwards and during the battle against the Quincy at Las Noches, absorbing some of the lifeforce of the fallen Ninth Espada Squirk and her battle with Captain Luna to save her friend Ember from capture prompts Adagio to rip off her mask and evolve into an Arrancar, now strong enough to be worthy of the title of Sixth Espada and even greater control of water.
The One to Make It Stay : After learning that Luka figured out Marinette's secret , Master Fu begins researching and preparing for a special ritual for Ladybug and her allies to partake in. Said ritual grants the participants special powers as civilians, without relying upon or requiring them to have their Miraculous or kwami on hand.
Said powers include safeguards against being akumatized and the ability to erase memories related to the Miraculous or Guardians , in order to protect their secret identities. This comes nestled in the middle of a Wham Episode which throws the status quo for a loop.
Two out of three were Deals with the Devil one nearly literal , making them upgrades with a great deal of trade-off, and the odd one out causes temporary damage to his soul when used , but is overall very worth it. The 'enemies of the past are too weak to be an issue' aspect of the trope doesn't come up very often, since most of the entities he faces were crazy strong to begin with, consider how much trouble he had with ghouls and Red Court vampires in the earlier books compared with now.
Okay, he doesn't actually have any trouble with the Red Court now on account of how he killed them all, but if he did it'd be less trouble than in earlier books. However, it is notable that in his early books, he often dealt with new wizards who'd just learned magic and got Drunk on the Dark Side.
Given how skilled and powerful Harry is now, he would just bulldoze through them. In Highschool Dx D , a Sacred Gear exposed to particularly intense emotions can evolve into a devastatingly powerful form called a Balance Breaker - so named because it allows its wielder to step outside of boundaries imposed on humans by God , making it effectively a real-life Game-Breaking Bug.
Initially forbidden by both angels and demons, by the present day Balance Breakers are sought after by both sides , and many characters have unlocking or improving one as a crux of their Character Arc. October Daye books. Giving her better magic, endurance, stamina, night vision, and just about everything else but humanity.
The Stormlight Archive : The Ideals are practically designed for this. Each Order of the Knights Radiant has five Ideals, with the first being the same for every Order " Life before death , strength before weakness , journey before destination " and the next four unique. When a Knight swears the next Ideal, the efficiency of their Stormlight use increases, and they suck in all the Stormlight within range to heal from any wounds and glow like the sun.
Interestingly, the Ideals only modulate efficiency. A Knight can use all their abilities before swearing any Ideals, they just don't know how. This is why the Heralds, who had no ideals at all, were so powerful; while their Stormlight use was much less efficient than the normal Knights, they had thousands of years of practice with their abilities.
Warbreaker has the Ten Heightenings. In addition to being used to fuel Awakening magic, holding BioChromatic Breaths grants various passive boons. The Heightenings mark places where either a boon reaches its peak, or a new power is unlocked. Since individual Breaths vary slightly in potency, the exact number of breaths needed to reach each Heightening is somewhat variable.
Though each Breath grants an increased ability to discern others' Breath auras, it is not until the First Heightening at about fifty Breaths that this ability becomes fully instinctual and automatic.
Those who attain the Second Heightening at about two hundred Breaths receive perfect pitch. Though each Breath grants an increased ability to discern color, it is not until the Third Heightening at about six hundred Breaths that the Awakener can instinctively discern exact shades of color and chromatic harmonics. Though each Breath improves the Awakener's lifesense, it is not until the Fourth Heightening at about a thousand Breaths that this ability reaches its maximum strength and sensitivity.
While each Breath slows aging and makes its bearer more resistant to poison or disease, those who have attained the Fifth Heightening at about two thousand Breaths are fully ageless and immune to poison or disease.
While each Breath makes it easier for the holder to learn Awakening, those of the Sixth Heightening and higher about thirty five hundred Breaths instinctively know basic Awakening commands without having to be taught them.
Those who have reached the Seventh Heightening at about five thousand Breaths can discern the Breath auras of Awakened objects. Those of the Eighth Heightening about ten thousand Breaths can override Commands given to Awakened objects. Those who have reached the Ninth Heightening about twenty thousand Breaths can Awaken non-organic substances such as metal or stone and can Awaken objects that they are not touching but that are within the sound of their voice.
Those who reach the Tenth Heightening about fifty thousand Breaths can issue Commands mentally, without needing to speak them aloud. They also can drain objects to white instead of gray, and cause white light to fracture into a prismatic halo in their presence. The Locked Tomb : Necromancers who become Lyctors gain inexhaustible magical power, perfect awareness of Life and death energies, a massive Healing Factor , Biomanipulation , swordfighting expertise, and agelessness.
Harrowhark and Ianthe begin Harrow the Ninth with these powers, having gained Lyctordom in the climax of Gideon the Ninth. Live-Action TV. A lesser known example involves the Rangers themselves: recent seasons involve advanced versions of the Ranger suits , their usage ranging from Hour of Power to Mid-Season Upgrade variants. Since Kamen Rider V3 , Kamen Rider has the general formula of the Riders getting their powers, learning how to use the many alternate weapons and forms provided by their Transformation Trinket , undergo Character Development right before getting a Mid-Season Upgrade then finally get their ultimate Super Mode form shortly before the finale.
Serial Escalation with the summer movies providing an extra optional form. Ultra Series : The trope is Played With , while Ultras do get special forms and transformations that make them stronger, a lot of times it is also shown in many cases that they're at their most powerful in their base form.
The best example for this trope would be Ultraman Zero who over the course of various installments gains many Super Modes , upgrades to said modes and sometimes even fusing said Modes into a newer stronger one. Tabletop Games. This is more or less how leveling up works in many games. A character grows in strength, allowing them to face more difficult challenges and go on broader adventurers.
In 5th edition, martial characters get Extra Attack at 5th, usually get a damage boost at 11th, and a Game-Breaker at 17th. Also in 5th edition, these levels are when cantrips increase in power. Power-ups are used as examples in the game ontology project when discussing higher level elements like Entities and Entity Manipulation Zagal et al. These contributions are nevertheless still significant when attempting a further inspection of the power-up. Utilizing a combined framework for aesthetic analysis of games I perform a case study of Metroid Prime Retro Studios, where play experience of perceived aesthetic goals is used as a way to see how the designers might have intended their power-ups to work to reach such aesthetic goals as identified through play.
Metroid Prime was chosen for its heavy use of power-ups and this approach allowed me to focus in on what player experience power-ups might provide. Based on my findings and synthesizing previous related literature, the model presented in the end groups power-ups according to whether they are expendable stored , expendable instant , constant upgrades or re-chargeable constants.
Possible modifiers such as "acquired through", "supply", "duration" and "necessity" are suggested. With this model I attempt to differentiate power-ups from other formal design elements and in such a manner provide a possible reference for designers looking to choose appropriate solutions for their games, as well as an analytical tool for researchers. Seven-Three also possesses the same capabilities due to having copied Moro's powers.
Dragon Ball Wiki Explore. Jaco the Galactic Patrolman Nekomajin. Rules Standards Manual of Style. Explore Wikis Community Central. Register Don't have an account? Power Up.
View source. History Talk Future Trunks attempts to power up to Super Saiyan. Gohan powering up inside the Hyperbolic Time Chamber. Tien and Yamcha powering up against the Cell Juniors. Goku tries to transform again after losing his Super Saiyan 3 form. Super Saiyan Trunks possessed by Baby powers up. Z Fighters powering up to restore Super Saiyan 4 Goku's energy. Goku and Vegeta show off their Super Saiyan 4 power. Jiren powers up, resulting in the creation of an inferno like aura. Ginger powers up to increase his muscle size in Dead Zone.
Nicky powers up to increase his muscle size in Dead Zone. Sansho powers up to increase his muscle size in Dead Zone. Goku blows Salza away while powering up in Cooler's Revenge. Super Saiyan Goku powering up in Cooler's Revenge. Goku powering up in Revenge of King Piccolo.
King Piccolo powers up before using an attack in Revenge of King Piccolo. Super Saiyan 2 Goku powers up in Budokai Tenkaichi 2. Super Saiyan 2 Gohan powers up in Raging Blast. Dabura and Piccolo power up in Raging Blast 2.
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