Where is danny aveyond




















After accepting Talia s invitation, h e joins the group and heads towards Aveyond to do all he can to help. Although h e seems to be a rather boring character, he will be involved in various plot dev elopments later in the game as you learn more about him. Ahriman, the Dark Lord [ahrm]???????????????????????????????????? Ahriman, like his former self in Ahriman s Prophecy, is determined to destroy the entire world and send everything into a realm of despair and darkness.

Although his initial attempt to assassinate Talia failed, he still continues with his plo ts with alarming speed and vigor. Also, he seems to have some scheme in mind tha t involves Dameon.

It is up to Rhen and her friends to stop him before the world is ruined and also before Dameon is further led into the world of darkness and corruption. The Other Six Druids [drds]???????????????????????????????????? He has co ntrol over darkness. He lives in Ghed ahre s fabled Chapel, on the Eastern Isle. He ha s the power of music. He has t he power of earth. She has the power of strength and war.

She lives in the Stronghold Temple, in the Demon caves on the Southern isle. He has the power of controlling Time. Complete Walkthrough [wlkth]????????????????????????????????????????????????????????????????? The Beginning Clearwater [begn]???????????????????????????????????? The game starts off with a scene of a priestess being heavily wounded by one of the Dark Lord Ahriman s subordinates, Agas.

The priestess sends out a butterfly, w hich she constructs out of light with her priestly powers, to seek help. The scr een then show credits as the butterfly flutters to Clearwater, where Rhen, the p rotagonist, is. The game starts!

It is truly breathtaking. Rhen saves the priestess and brings her from the cliff back to Clearwater throug h the magical portal. Rhen s father then appears, recognizes Talia, and takes her to his and Rhen s home. From where Rhen is, head left, go up the ladder and enter the house with a fenced yard, beside the bridge. This is Rhen s home. Rhen s father Pa will then send you to find the herbalist Dyonna Lauzrel to treat the priest ess wounds.

Dyonna s house is the furthest one to the northeast direction. From Rhe n s house, go right past the bridge, up the ladder, left across the bridge, then u p again to reach her house. After the priestess wounds are tended, Rhen s mother Ma tells Rhen to pick 5 Mari onbell flowers in preparation for Clearwater s annual celebration, the Spring Equi nox Festival, and gives Rhen an empty basket for that task.

To find the marionbe lls, head to the area where your childhood friend Peter is. Once out of Rhen s hou se, head down the ladder and back to the area where Rhen first appeared in the g ame. You ll find four marionbells there, two on each side of the bridge. In order to pick the last marionbell, head to the cave beside the Clearwater sign.

When y ou re inside the cave, head upwards. You ll end up on a small grassy area where the final marionbell is. After that, dusk will approach, so after handing the Marion bells to Rhen s Ma, it s time to sleep! He i s trying to kill the priestess after having failed on the previous attempt, and summons Dameon, the Druid of Sun Sun Guardian.

Dameon, betrayed by the Sun God and now working under Ahriman, plans to turn his mother, the priestess, into a slave. The next day, the house is empty, save for the priestess Rhen rescued.

Talk to h er, and she will say that Rhen is the chosen one, and present Rhen with a magica l Priestess Ring. You will put it on, and now it s time to check out the village.

Agree and follow Peter into the cave. But instead of se eing Peter, a strange man will be blocking your way. Speak to him, and Rhen will expose her Priestess Ring during the dialogue.

The stranger mistakes Rhen for the priestess because of the ring and forces a pa ir of slave bracelets onto Rhen. Despite her protests and struggles, Rhen is shi pped to the Eastern Isle, where the slave trade is flourishing, and sold off to a family to begin her new life as a slave. Rhen, now a slave dressed in rags, is working for a family in Ghalarah. Her owne r, Mistress Rona, is a mean and demanding woman while her son, Lars, is proud an d arrogant this has been made worse by the fact that he has been recruited as a n apprentice sorcerer for the Shadwood Academy in Veldarah, which is truly a gre at honor.

Mistress Rona asks Rhen to check the chore list on the desk in her ro om. One of the chores is to kill off the spiders in the attic. You should make u se of this opportunity to familiarize yourself with the battle system in Aveyond. Make sure to save regularly! AKA before and after killing each of the spiders. You never know when Rhen could bite the dust!

In order to fight them, walk up to them and hit the Enter key or spa cebar, and you will trigger a battle Time to die, spider! Rhen will yell enthusia stically, perhaps for the last time, if you re not careful! A battle screen will then pop up and fighting commences. There are four options available: Attack d eal a physical attack , Skills use magic spells or skills , Shield defend for a turn , and Items use items from inventory. Just deal physical attacks to the spiders and they should die after a few hits.

After the spider dies, you ll find that Rhen is now facing a mass of squished spider. Welcome to the most interesti ng aspect of Aveyond you don t get money and items straight after battle, you have to search the corpses for them!

Remember to loot the corpses by pressing the sp acebar or Enter key while standing on top of them!! This is going to be the main way for you to earn money and receive items from battles in Aveyond. After killing off all the spiders in the attic AND looting all the corpses, head back down and talk to Mistress Rona.

You have now completed your first chore, s o you should move on to your second one. You re now free to walk about and check out the city of Ghalarah, so do so. The se amstress Terlin lives in the first house to the left after walking down from Lar s home. When Rhen talks to Terlin, she hands Rhen Lars traveling clothes and you c an choose to chat with her for a while, though you don t have to if you want to ca rry on. After you ve explored enough, head back to talk to Mistress Rona and she t ells you to get Lars back home for supper.

Lars can be found with his snotty fr iends in a clearing between the trees at the southern part of the town. When Rhen reports back, Mistress Rona punishes her and forces the poor lass to go to bed without g iving her dinner. Oh well. So head back to Rhen s room and sleep off the hunger.

The next morning when you talk to Mistress Rona, she tells you to look for Lars, since the envoy from Shadwood Academy will arrive at any time to fetch him. Hea d outside the house and go downwards, and you ll see Lars bullying Edie, a slave b oy. Approach them, and Rhen sticks up for Edie. In the process, she somehow mana ges to use a stick to cast a spell on Lars. This catches the eye of two stranger s nearby and they approach her.

Turns out the two, namely Ghelda and Lorad, are the envoy from Shadwood Academy, and they marvel at Rhen s ability to draw magic f rom a mere stick. You see, in Aveyond, Sword Singers are normally only able to draw magic from metal. They soon decide that Rhen has the rare and powerful tal ent of a Sword Singer and officially release her from slavery. They then present Rhen with a token that proves her freedom as a citizen and servant of the Empre ss, and tell her to head to the academy in Veldarah.

Ghelda then leaves with Lars to prepare for the journey, while Lorad stays to an swer Rhen s questions. After talking to Lorad, head back to Mistress Rona, who now refuses to let you stay the night. Rhen can now leave Ghalarah and head to Veld arah. You can sleep at the inn instead, if you have the money to spare and feel that Rhen needs her shut-eye, but it s recommended that you just carry on to Velda rah, especially if you re using the hour demo Well, firstly, this area is actually quite big, with quite a number of things yo u can get, so you can jolly well take your own sweet time to explore.

Meanwhile you can also fight monsters to earn enough money for you to stay at the inn in G halarah should you ever need the rest and HP replenishment one stay costs 10 go ld pennies.

Initially, you can train with the spiders, and then head back to to wn to rest or to purchase restorative items. When you re confident enough, fight t he wild chickens as they give more experience points and gold pennies than the s piders.

If you want to train even more after that, you might want to consider tr aining with the snakes and mice in the caves, west of Veldarah, until you re satis fied with Rhen s level. In order to reach Veldarah from Ghalarah, first head to the right, past the brid ge, then just follow the dirt path. You ll see a signpost. Continue following the dirt path, go up the ladder, and when you reach the point where there is a ladde r heading down into a valley, head up instead of down.

Then, move to the left an d you should see a bridge. Cross it, move to the right, and go up where there is a small gap between the trees. You ll then see an opening to a cave on your left and a ladder leading down to a lower platform to your right.

Head down the ladde r and continue right, following the cobblestone path, and you ll reach Veldarah. T ry making some little detours on the way to Veldarah. You might find some nice s tuff.

The Learning Journey Veldarah [jrny]???????????????????????????????????? Once you head to Veldarah, we recommend that you check everything out, just for the heck of it!

Veldarah is an absolutely beautiful place that was hand-drawn by Amanda. It s in the northwest part of town. Go there and talk to Headmaster Harald, a man in a little room on the first floor of the academy, to your left.

Enjoy more dialogue, and then follow his instructions remember to change out of those rags by accessing Rhen s school uniform in your inventory! Your room is on the first floor of the Academy - enter the courtyard, then go to the left door and search the rooms one by one. Yours should be the first one on the lower column, it has a treasure chest inside beside the bed. After a nice s leep, and a cut-scene, go outside and you ll be challenged by Lorad, one of talent scouts who brought you here!

You can always rest in your room f or free if the fight takes it out of Rhen. Now you will be an official apprentice Sword Singer, and during your time spent at the academy, you have gained 5 levels! With Rhen s new apprentice class schedul e, you are now free to learn 5 spells from the classrooms on the highest level o f the academy. If you want Rhen to learn the more advanced spells, but her level is still too low, you may want to consider going out of Veldarah to train a bit more, before coming back to learn the skills.

Level 15 is enough for Rhen to l earn the most advanced spells the academy has to offer. You re probably wondering what to do, now that Rhen has all the good skills that y ou want her to have. Well, go to the Junk Shop. It has a key for its sign and i t is located near the entrance to Veldarah itself. You ll see three items for sal e: a ring that looks very familiar, a birdcage and a mirror. If you have enough money, and we mean enough money. Otherwise, just buy the very cheap ring. The Priestess that you met a few months ago at least for Rhen appears!

After a long dialogue, you find out that she is the Dreamer Talia , and she tells you to go meet the Empress of Veldarah. After another lengthy di alogue, this time with the Empress, you discover more details of your mission. L ars will also join you during the speech, because he insists that he s the best so rcerer in the land. Before leaving Veldarah, go pick up Lars, who is in his room at the academy. If you have any spare money, get some better equipment and supplies from the variou s shops around town.

Talk to her, and agree to escort her to Aveyond. To get to the World Map from Veldarah, go west and south through the trees; back down the bridge, and east again. When you see a ladder, go down it and head northwest, on a long boardwalk. Keep to the north, and you should end up on a big map. To the north is the ferry to the Northern Isle, where Aveyond is. To the east you hav e to go south and north again , is the boat dealer. Talk to him and he will ask you if you know anyone who s looking for a husband.

You don t, but when you find som eone suitable, return to him and he will lower the price of the boats. Exp lore the rest of the Eastern Isle. To the south is Wildwood; don t go there until you ve been to the Northern Isle, because the monsters there are tougher.

To advan ce in the plot you need to go to Aveyond. Pay the ferry man 20 GP and he takes y ou to the Northern Isle. As usual, you have two options.

You can proceed directly to Aveyond, or you can take your time and explore. To the north is Thornkeep, a snowy village, and home of the Mountain King. If you head east, then north, then west, you will be at t he mines.

Here you can rescue a man you can trigger this quest by first talking to his wife in Thornkeep, but it is not necessary to do so, as you can also sav e him without triggering the side quest; it depends on how you wish to go about playing your game. There are also a few caves that contain treasure, so look ar ound thoroughly.

To get to Aveyond, go east again, instead of west, and travel s outh around the lake to a cave. You are now back on the world map. You can eithe r go the Ice Palace and talk to the Snow Queen, or go east and enter another cav e. If you go through the caves, you will find yourself in a grassy area. Aveyond The Sun Shrine is located to the northeast in this grassy area. Just f ollow the signpost.

You can also choose to first visit Teacup Town, home of the binis. Here you can buy a smokebomb, an item needed to calm bees to obtain beesw ax. Through this cave network is a beehive, fairies talk t o the Snow Queen , and some treasure. Rhen s Mission Aveyond [missn]????????????????????????????????????

Talk to the Oracle at Aveyond and you receive some disturbing news. Ahriman is o n the rise again, and this time, it s up to you to save the world. Your quest is to defeat the daevas guarding their sou ls and return the druids to Aveyond. Only Dameon, the Sun Priest, remains. He ca n join you on your quest, but is really what he seems to be? Remember, you saw him in the beginning of the game? Each time you save a druid, a door will open i n the Sun Shrine s basement treasury, and you can choose one of two gifts to keep.

Once you have saved all the druids, a secret door will open, and the Sword of S hadows will be revealed. It is the only sword that can defeat Ahriman, and it mu st never be broken, because it contains the souls of demons, who would be releas ed to wreak havoc on the world. Once you have visited the Northern Isle and the Sun Shrine, you should be at a l evel high enough for you to enter the Wildwoods without getting killed by the mo nsters in the area. Talk to Elini, the Veldt woman standing outside, and she wil l join your party.

Explore the woods thoroughly, except the Halloween Hills, and the Lands End region the grassy area , which you should leave till later. If you head to the southwest, you will find your old friend from AP! Although Devin is now a hermit, Talia is amazed to see him, and goes with him to Aveyond. You should go and speak to them once you have fin ished in Wildwood.

To the east are some frozen men hmm you ve heard of a hind that turns men to stone could she be nearby? This is the great deed that Lorad was talking about, and if you de feat the hind, you will be made a full Sword Singer and full-fledged sorcerer f or Lars!

Make sure you have a mirror to reflect the hind s gaze, and wax to plug your ears, or she ll freeze you too! For more details, please refer to the side q uests guide So, what s the big deal about passing this Trial? Well, nothing much, except Lars can join a guild and learn some awesome spells, and Rhen will be ab le to use Sword Singer Skills and special swords she finds along the way.

Rhen a lso will get another cool outfit to change into. XD Meaning, stop the hind or e lse you ll stand to lose out!! The Halloween Hills are exactly what the name suggests; spooky they are haunted by ghosts, and the only animals are bats. To the northwest is Ghed ahre, the vampire village, and to the east is New Witchwood.

Of the witches who live here, one wi ll be looking for a husband and you know just the man! Goodness, witches are demanding! The vampires are almost as bad but i f they don t seem to have any purpose, you can stake them with stakes bought from the inn. Te ijal lives in Ghed ahre, but she can t venture outside without sunblock, d ue to her photosensitive skin. For further details regarding the side quests me ntioned above, please refer to the side quests guide.

Rashnu, the Druid of Darkness, is the first druid you should rescue. His body is in the Vampire Cathedral in Ghed ahre, the vampire town. To get there, go to Wild woods and follow the signpost to the Halloween Hills. Take a few steps west, the n head north. When you see a small path through the trees leading north, you hav e found Ghed ahre. The cathedral is the big building that looks like a cathedral. Try the door inside it leads to poor Rashnu s body, but where is hi s soul? Maybe take a break for a while play some music.

There s an organ right there why don t you try playing it? On to explore the rest of the church. To t he left you ll see a door What are you waiting for? So, enter the door, and then wander around, and you should find three doors.

The top-right one leads to a treasure chest, the bottom-left one leads to an empty room where you can see another room with a chest AKA the mystery room, because no one can remember how to get there.

The bottom-middle room leads to a room with lots of coffins. Search them all, and ta da! A secret passage is revealed! Follow it to the end, where there is the door leading to the final chamber, and Zarich Have Lars cast Sleep on Zarich, whose attack is almost purely magical, while Rhe n and Elini just do the worst damage they can with their most powerful spells.

L ars can cure whenever necessary. Now that you ve defeated Zarich, you can collect the soul just press spacebar whi le facing, and standing adjacent to, the orb , and take it back to Rashnu. He wi ll thank you, and join your party as a guest. Once you take him back to Aveyond, you can choose a gift from his treasury. You get to choose between a bag of sil ver coins and sunblock.

Now, didn t a really charming v ampress just ask for that so she could venture out of the dead city of Ghed ahre?

Walk southeast from the signpost, which is just south o f the Wildwoods Tavern, until you are in a grassy area. Go left, and then as far right as possible just go back if you reach a dead end , and you should be in a large clearing, with the temple in the middle. As before, the druid is frozen s olid. The stairs to the left lead to the basement, where Nanghaithya awaits If you have any, use spells that have a lasting effect, like Decompose, or Weevi ls Necromancer s Guild.

If not, just attack him as best you can! Now is a good t ime to use Elini s powerful summoning spells. Collect Vohu Manah s soul, and take it upstairs to his body.

Return him to Aveyond in return for a special gift from his treasury. You have a choice of either the sleep flute, or 20 emeralds. Once again, it is advised to take the item, instea d of the cash value gift, but it isn t so important this time.

The sleep flute is effective on weaker monsters, but doesn t always work on the stronger ones. The em eralds can help to buy the boat, but you can always earn money by fighting monst ers.

Go to the Highlands, on the western isle, and follow the path until you reach a signpost. Go north up the ladder, and follow the path again. When the path ends, look for a ladder and go up it. There you will find the frozen body of Armaiti, Druid of Agriculture. To find the daeva, instead of going to the cave straight ahead, go further east, until you come to another cave.

Don t go up the ladder; just go into the next tun nel, which is slightly northeast. As for the actual battle with the daeva, Tawrich fight sneaky. Unless you re incre dibly strong, it s going to be easier to kill the daeva if he s not hurling spells a t you. If you have spells that make him sick, or silence him, use them. If not, then just keep on trying. You might need to level up more, though. Once you ve got Armaiti s soul, take it back to Green Rock Temple and rescue him.

Th is time, the thank-you is more of a warning that time is running out. You must q uickly take him back to Aveyond.

Or so he says, it doesn t really affect the plot. You choice of gifts is this: either a climbing guide, which enables you to cl imb ropes after having read it which means you can get the Cloak of Undying Loy alty , or a cooking kit, which means that after you loot monsters, you receive m eat. The climbing guide is probably better, because you can t get the Cloak any ot her way, but you can always buy food or rest somewhere.

Anyway, for people who b other to train up, chances are, by the time you reach a new area, you will be po werful enough to not need to buy food or restorative items.

The bad news is that the daeva guarding hi s soul is in a locked section of the Ice Caverns. The good news is that the Snow Queen will leave you the key if you end the fight between her and her husband, who has moved to Thornkeep.

He refuses to believe that fairies exist, so if you can bring him proof, it will stop the fighting. There are fairies in the Memory Caverns near Aveyond; you need to capture one in a bottle bought from a junk sh op in Sedona , and take it to him and reconcile the couple. So now that you have the key, enter the Ice Caverns and explore around the place.

This area is prett y straightforward, so what you can do is just get the stuff and head for the dae va, Indra. Have Te ijal attack Indra physically assuming you have already gotten an Elven Ra pier for her from Rootwell , and Rhen cast offensive spells. Lars or Dameon can heal or cast status effect spells, or Elini can summon demons.

Indra can prove t o be pretty tough, as are the Silvens and Ice Slimes in the caves, so make sure you make the effort to train up.

The Dizzy Doll works the same way the Sleep Flute does, except that it inflicts the Dizzy status onto your enemies. Depending on which you are more interested in you can make your choice, as neither are plot-related items.

Eithera, the Druid of Strength, lives in the Stronghold Temple. To get there, yo u need to go the Demon Caves, on the Southern Isle. They aren t called the demon c aves for nothing, so watch out! Make sure you get some fire amulets for your par ty, as these help a lot. From the southern dock of the Southern Isle, go north-e ast to a large lake and follow the sign south. From Veldt, follow the river sout h until you find the sign. Once you are in the Caves, go through the opening to the north-west, and follow the road.

Get the Sword of Might on the first level before moving on to the seco nd level, and get the fire axe if you have Galahad before the final level. Get the Shield of Madness, then fight the daeva, Saurva! If you have Te ijal and Pirate John, have them attack physically, and let Rhen and whoever else you have use their worst spells.

If you have Dameon, let him use a shield spell, because otherwise the daeva can easily take the weaker party memb ers out in one blow. The Mithril Rapier is a very strong weapon for Pirate J ohn but of course the elven rapier is the best one , while the Red Demon Summon is a summon spell for Elini that allows her to attack the entire enemy party wi th a low Mana usage. Depending on your preferences with party members you can ma ke your own choice.

To ride a dragon, you first need a bridle given as a gift from the Empress for solving the Nightingale quest - see side quests gui de , and then you need to recruit Pirate John. Once you have done this, you re fre e to fly! Although the temple is across the rainbow bridge in the Memory Caverns , the daeva, Aesma, is in the Dark Caverns near Thais. Thais is far east, so go search the skies Once you re there, follow the signpost and look for a small opening to the north-east. Inside it s fairly straightforward, just m ake sure that you explore carefully because the way forward can look like a dead end.

Elini can summon, but make sure you don t use up all of her mana at once, because this fight could last a while. Strangely enough, Aesma often he als himself instead of attacking so use that to your advantage. To do so, by now you should know that you ll need the Dreamer s Tear, which is you guessed it, in the Dreamworld! The Dreamworld is accessible from Mysten Far, which is northe ast of Thais island. The maps are courtesy of the Aveyond community at Amaranth Games and have been used with permission.

Skill name Effect Mana Application Level learned. Wilderness Goodies: There are also some game goodies to be found from the wilderness. Refer the eastern isle map below:.

Press enter or action button to obtain it:. After you get the rune goodie you will be able to buy traveling runes from shops.

The runes help you to travel from one area to the other without the need for any vehicle, anytime, from anywhere. But be careful that you have runes to get back to the area where you have parked your vehicle or else you may not be able to leave a particular part of an isle. This cow gives you gold pennies each time you talk to it!!! Really worth having! You can come back here whenever you are running short of gold pennies. You can use any one of these, so I would recommend using the God goodie since it includes everything.

And also it would be better if you use the god goodie near the game ending because leveling up at higher levels are time consuming and tiresome. So after getting at level 60, you can use this goodie which would increase your levels to 90 at once. The location of this goodie is shown in the screenshot below. File Size: The location of this goodie is same as the guild goodie. This goodie is included in the later part of the game and need not be downloaded.

Released: Jul, file size kb.



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