You can pick pocket the book back but there is no further use for it. Benjamin Gershwin, of 24 University Court is a doctor of Phrenology the science of heading peoples bumps on their head. He thinks that they are in the Tarant Cemetary. He will offer gold. They are actually elsewhere see above. To complete this, you must start this quest before you have started the other quest. You can also get more money for the skulls from him after completing the other quest.
Achievements Forums News. Explore Wikis Community Central. Register Don't have an account? He will promise to reveal the conspiracy and pay you gold for your efforts. Returning you will find him mysteriously gone!!! The real Caladon reporter, James Legget has returned, you have been fooled. Where is Skully and Mulder when you need them?
Has anyone had been to that island named "Half-Ogre Island"? What's it like? Messages: 1, Likes Received: 0 Joined: Sep 28, Ferret , Aug 11, It makes it easier to descern your little bit at the bottom.
As for your question, half-ogre island is just like the Isle of Dispair really, but it's only got one place on it - the disused factory. Just follow the path to get there. There is a little bit of stuff to loot, as well as the journal, but apart from that, not much else.
Hope that answers your question. Edit - just noticed that the quotes cocked up. Messages: 48 Likes Received: 0 Joined: Jul 26, Kinnicus , Aug 11, Even though she offers Gold, you can get with the help of some Persuasion skill. Along the way you'll encounter a Forbidden Pit W, S , with 3 widower spiders in it.
Defeating them was quite easy, and I found Gold in a Junk Pile there. They don't want anyone to desecrate their catacombs. You can attempt to spoof them that you're a professor of archaelogy who's just here out of scientific curiosity Ultimately, whether on the surface or once inside the catacombs, you'll have to kill them.
The catacombs contain some Zombies and Ghouls that aren't too tough to get past. In the SE, there's a locked barrel containing a Magickal Medallion. To the west is the room containing the Funerary Stone. It's a big, heavy sucker. Return it to Mrs. Pettibone to claim your reward. Matthew Jameson wants you to retrieve his wedding ring from the sewers - XP and Gold.
Matthew is standing on the corner of Kensington Broadway and Devonshire Way. Ahh, nothing like a good excuse to go down into the sewers, what hey? The sewer grate allowing you entry is right there beside Jameson. Not much down here except Sewer Rats and the slightly more difficult Prodigious Vermin. Jameson's wedding ring is in a room just to the NW of where you entered the sewers, but don't leave yet.
In a dry room in the NE part of the sewers, there are a human and half-orc thief guarding two Barrels and a Chest. These contain a goodly amount of Gold, some other useful items, and an Unidentified Staff. In the northern part of the sewers, there are some locked Metal Shutters to a room containing what looks like a steam engine.
If you can't lockpick the Shutters, then there is another way to get in you can see a ladder. Go back topside and head west down Devonshire Way, then left around the corner to 19 Pickwick Alley which is the Willoughsby residence. There's a trapdoor in the back room. Head down and take out the 3 Mechanized Arachnids. The locked Chest contains the schematics for a Pyrotechnic Axe - a marvellous weapon!
The servant Lorhan, standing by the billiard table upstairs, is none the wiser to your thievery. You get this quest by gaining entrance to the basement of P. As nearly everyone on the street will tell you, Gilbert Bates' estate is located at the very end of Kensington Broadway.
He is purported to be the inventor of the steam engine. You get XP for talking your way past the guard. Alternatively, you can take Quest 5 or 7 in order to gain entrance, and you can also enter via a mausoleum in the cemetary located in the SW of Tarant. The way through to the basement of Bates' house from the cemetary is heavily trapped, and contains a few locked doors. Bates is upstairs in the estate house.
He'll tell you a long tale concerning the origins of both the ring and the 'gnome' who gave it to you. Afterwards, he'll give you Quest 6, and offer to buy the ring back for Gold. Note: it's a good idea to accept his offer :- 4. Tom is standing outside a subterranean kiosk towards the end of Kensington Broadway. He wants. Indeed, M. He pretends to be drunk, but this is just a ruse, and he asks you to follow him outside, where you can obtain Quest 9. If you're a female, then you technically can't get into the Gentlemen's Club; however, you can circumvent this problem by finding Mr.
Wellington himself. He lives at 42 Vermillion Road, just north of the station the house is set back off the road a bit. In exchange for granting you access to his club, he's looking for Gold plus he wants to bed you. If you then threaten to rip his throat out, he relents and hands you a signed invitation to his club! Devise a solution to Bates' saboteur difficulties at his factory to gain an audience with him - XP and audience with Bates.
If you can't blag your way by the guard to gain entrance to Bates' estate see Quest 3 , then you can at least get this quest. Ten Hands Alley is just to the east of the estate entrance. The factory is at the end of the alley. Now that you have the key, just waltz into the factory, and wait till after midnight in the large back room. Take care of the 3 Bandits that appear, and report back to the guard at Bates' estate.
An easy in. Bates put them on your map. Just a few Ailing Wolves on your way in, then take the door to the NW down to the next level. Ore Golem. Man are these guys tough! They're Level 25, and every time you strike them with your weapon it does about 3 points of damage - to the weapon :- Anyway, in the far SE of this level is a room guarded by a Seething Mass.
Another great weapon wrecker. There are 3 Barrels in this room containing some useful Dwarven artifacts: Machined Gauntlets, an Unidentified Hammer, and the schematic for a Pyrotechnic Bow.
In the NE part of the level is a large room containing some dead bandits. When I tried to loot one, another Seething Mass appeared. There's an exit here back up to the first level, where there's a Patriarch Wolf surrounded by some Ailing Wolves.
Not too difficult. Note that there are 3 passages behind you, and that you just came through the left-most one. Up ahead there are 3 Brute Fangs guarding another passage. You can avoid them by taking the right-most passage behind you, which comes out at roughly the same place as the passage they are guarding.
If you decide to take them on, try to lure one or two of them out. Taking on all 3 Brute Fangs at once is extremely difficult. Either passage leads to a level with a lot of rooms, guarded only by Kites and a few Granite Rats. There's plenty of booty in the chests here, but the rooms contain many armourwrecking traps, so beware! The middle passage leads to a very large hall occupied by a truckload of Kites.
The side passages here are guarded by Were Rats. In a passage off to the east is a Chest containing a Tesla Coil and a Large Capacitor, in case you're in need of those bits. To the back of the large hall are 3 chairs, the centre one apparently a throne. Looks like that's where the dwarven rulers sat. The doors behind the throne lead to a very, very long twisty passage that eventually winds up Read the pillar to learn the fate of the Black Mountain Clan.
You can question the dwarf, but he's already written it all on the pillar. You can now report back to Bates. Cedric Appleby will grant you access into Bates' house if you destroy Bates' new steam engine prototype - XP, Gold, and Quest 8. He definitely has it in for Bates, having lived in the shadow of the famous inventor for many years. He gives you some Dynamite in order that you may sabotage Bates' steam engine.
The factory is located at the end of Ten Hands Alley, just north of here. There are two locked doors around the side of the factory, the furthest being the easiest to lockpick. The prototype steam engine is in a room to the NW of the factory. Just lob a stick of Dynamite at it, and get out! Once you have destroyed the engine, the guards will attack you on sight, so you must time your escape carefully, because one of the guards here is at Level I had Magnus with me, but he appears to have left my party after this deed.
Dwarves definitely don't like to see good technology being destroyed which sent my Alignment pretty far west! You need to complete Quest 7 in order to get this quest. Appleby gives you some servant clothes to help you gain access to Bates' estate.
These indeed get you right by the guard with no trouble, but you won't be able to take any followers with you. Once inside, just go upstairs in the house and talk to Bates as per Quest 3. Then comes the extremely difficult bit. The evidence is in the locked chest in Bates' bedroom, but there was no way I could find to get in there without alerting the guards, as the doors are always kept locked. Even when Bates wasn't in his bedroom and the guards' backs were turned, I couldn't pick the lock on the hall door without alerting them but I had only minimal Prowling skill.
Maybe more would do the trick. In the end, I had to complete this quest much later on in the game when I was almost as strong as the guards. Killed 4 of the poor buggers, and then picked the lock on the Chest containing Bates' Journal. After you do this though, Bates won't talk to you anymore, so you'd better make sure you complete Quest 6 before taking this route!
Even though on the surface Appleby won't talk to you because you've sided with Bates up till now, once you saunter up to him with Bates' Journal he's easy pickings for Gold. The entire escapade will cost you 10 Alignment points, so it's really only for those taking the 'dark' path through the game.
Sir M. When Matt de Cesare talks to you outside the Gentlemen's Club, he tells you that he suspects the skulls are in a warehouse somewhere in Tarant. Sure enough, the skulls are in a locked warehouse located at 17 Quilton Bend just around the corner from Thaddeus Mynor's place. If you can't pick the lock on the door, you can always dynamite it.
This technique also has the pleasant side affect of killing the nasty Were Rat lurking just inside the door. Then you only have to contend with the remaining Level 13 half-ogre guard. The skulls are inside a pile of locked barrels.
When you bring them back to de Cesare, you get Quest A Tarant newspaper you find on the floor at the Wellington Gentlemen's Club, Vermillion Road starts you off on this quest. Visit Mrs. Garringsburg at 37 Devonshire Way just east of the. Gentlemen's Club and learn of the stolen Painting she wants you to recover. This quest is related to Quest 11, in that if you read the note which you are supposed to deliver, it mentions only the address: 57 Mulligan Bone Alley, located on the NE side of town.
There is a half-ogre guard there. Defeat him to get the key to the back room where the stolen Painting is kept. He says he's prepared to pay Gold for the delivery, and that under no circumstances are you to read the note. If you look at the note as if you wouldn't! You miss out on some Gold, but you get XP as recompense Delores is a seer, whose place is located at 42 Polton Cross, in the middle west part of town.
Her crystal ball has been damaged, and she's offering you Gold to procure Madame Toussaude's for her. Madame's place is located next to Madam Lil's bordello, in the SE part of town. Kill her and take the crystal ball off her body to complete this quest she curses you upon her death and you lose 2 Charisma points. Alternatively, you can obtain Quest 13 simply by telling Madame Toussaude why you are here but she knows that already! When you confront Madame Toussaude regarding Delores Beston, she quite willingly gives up her crystal ball, and implores you to give it to Delores.
Delivering the crystal ball to Delores results in her death! Recover the crystal ball from the body of Delores, and return to Madame Toussaude. She'll raise your Charisma as a reward or, if you haven't completed Quest 10 yet, she'll divine that the painting is at 57 Mulligan Bone Alley. This isn't very useful as there are other ways to find out where the painting is, so you should complete Quest 10 before taking this quest.
I returned the crystal ball to its stand as a gesture. Perhaps you could sell it instead? If you complete this quest for him, you can become a member of the Thieves Underground, with all the benefits it confers :- The Dept. Of course, the clerk there won't just hand over the plans, so I waited in his office until midnight, and stole the plans from the safe in his back room while he was sleeping. The guards didn't even bother me on the way out. You can also get another quest when you complete this one, which is a variation on Quest 8.
Appleby gives you a key to the secret entrance to Bates' house, located in a mausoleum in the cemetary, SW part of Tarant. You won't be able to get this quest if you've already had your audience with Bates, because Appleby will have nothing to do with you then. Anyway, once you're a member of the Thieves Underground, you get an additional set of quests in Tarant, and later, in another place.
The Tarant Thieves Underground Quests are documented in a special section below, underneath the normal quests. Plough wants you to rid his warehouses, near the docks in Tarant, of rats - XP plus technological artefacts. Plough the gnome is standing behind a pair of doors in the SE part of Tarant.
He won't be able to pay you anything, but you get to keep what you find in the warehouses as a reward. Inside are some more Sewer Rats and a few Prodigious Vermin.
There are quite a few handy technological items in the various crates and chests, most notably: a Bear Trap, and some Dwarven Ore which makes a Feather-Weight Axe when combined with an Oak Axe Handle. Madam Lil would like you to retrieve Cassie's necklace from Mr. Madam Lil's bordello is located in the east part of town. You can purchase some If you're looking for a bargain, there's always Bessie the sheep for the going rate of 25 Gold.
If, on the other hand, you're just looking for another quest, then you can get this one by telling Madam Lil that you're interested in something else. When you show up at the Mooreland's residence, you'll find Laura the maid there. You can cajole her out of the necklace for 50 Gold 25 Gold if you're stingy , or you can get it for free if you talk her into joining up with Madam Lil. Return to Madam Lil for your I eventually wound up returning the Necklace to Madam Lil, in which case you get another job from her.
She then refers you to Willoughsby for training as a Master of Persuasion. Willoughsby hangs out in an office at the Water Dept. Wright, Editor of the Tarantian, would like you to deliver a payment note to Mrs. Halster XP and 75 Gold. Wright, at the Tarantian Editorial Office, located on the west side of Polton Cross in the centre of Tarant, will give you this quest if you ask him if there are any jobs going.
Halster lives just up Vermillion, across from the Wellington. Wright will also offer to pay you Gold in exchange for your story about the zeppelin crash If you sell your story to Wright, then every pub patron across the land will know about you.
Most of them will treat you kindly, but some of them are Molochean Hand and will attack you as soon as you talk to them in a pub.
Usually, they aren't too difficult to put down, so this is your call. You get this quest having completed Quest 6. Bates tells you to seek out a man named Teach on the docks of Ashbury.
He also offers you the services of his ogre guard Chukka Said he hated me. Caleb Malloy wants you to pick up his shipment of whiskey - XP and Gold. Caleb Malloy's bar is the one with no sign on it just as you enter the west side of The Boil. Caleb wants you to meet an associate of his on the Garillion Bridge concerning a shipment of whiskey.
Meet the dwarf named Biggs at the middle of the bridge and he gives you the Crate of Whiskey. The 2 orc bandits standing nearby immediately attack Discover the fate of Wilhemina, girlfriend of Jared the guard - XP. Unbeknownst to you, when you took the Note to Jared off Wilhemina's body at the Crash Site, you already had the means to complete this quest. Just talk to Jared, the captain of the guard, outside Vermillion Station.
After you show him the Note, you get Quest 21 as well. Jared the guard wants you to go to the stonecutter to commission a tombstone for his beloved Wilhemina - XP. The stonecutter's place is all the way at the other end of East End Avenue, at number Just go there and tell him Jared sent you. Easy one. Langley owes coin to Madam Lil.
Langley is the doorman at the Bridesdale Inn on Vermillion Road. He'll get you the money, but he needs 5 days. Sure enough, when you return after 5 days or more, he hands you the money he owes Madam Lil. You need to find Arthur Tyron and bring him the siamese twin skulls as proof of a larger conspiracy - XP. Matt de Cesare tells you that Tyron was last seen in Blackroot.
However, when you go to Blackroot and search an empty house to the SW of town, all you find there is a note from Tyron stating that "The crow is in danger".
When you return to de Cesare with this news, he doesn't really give you any further information on where Tyron may be located. He just tells you to keep looking for him Good luck getting it off her without having to waste a Fate Point though! Not worth it just to complete this quest, me'thinks. The warehouse is west of the bar.
There's one guard standing outside the door, the other patrolling around the building. The one standing at the door has the key to the door on him. Just grab the crate of ale from inside and report back to Miranda. She sends you to Pollock himself to get Quest You should be able to cross over to the east side of the Boil now, and Pollock's mugs shouldn't bother you. If they do attack, then it may mean you're not tough enough for this quest yet it's their polite way of letting you know.
Anyway, tell the guard at the the door that Miranda Tears sent you, and you're in to see Pollock. He wants you to kill his opposition, Darian Maug.
If you're a magick user, he'll give you 3 scrolls to help you out: Shrink, Unlocking Cantrip, and Nightmare. If you're a technologist, he'll give you: a Hand Cannon! Back on the other side of The Boil, there's a large building at the north end guarded by a gnome named Milo and an Orc Berserker.
Inside are another 10 Orc Berserkers Level 30 and a Brute Fang that you have to get through on your way to meet Darian Maug in the back room. Return to Pollock when the deed is done. That's the last of the Pollock gang quests. Muggs would like for you to collect Gold from a Mr.
Larrs in the Boil. If Larrs is unable to pay, you are to kill him - XP and 25 Gold. OK, so you've decided to work for the Maug Clan. This is a pretty easy one, especially if you have a lot of dough. Larrs lives right across from the bar. He only has 25 Gold to his name, so I took that off him and offered to pay the rest myself.
You could kill him instead, and then you'll get away without having to pay anthing and Muggs gives you 25 Gold. Muggs sends you to see Darian Maug for Quest Darian Maug is holed up in a building called the Bentley, all the way to the north here. Unfortunately, the entrance to this building is controlled by a poxy gnome named Milo. He won't let you in to see Maug unless you complete this quest for him.
Treat lives in a shack on the other side of the Boil. You'll have to get past those 3 thugs guarding the Pollock entrance to the Boil in order to reach Treat's shack, which is just to the south there.
When Treat is threatened he shape-shifts into an Elemental Snake, so he can be a bit tough to kill. When you return to Milo, if you winge about having to kill a shape-shifter he'll toss in an extra 50 Gold for your trouble. Now go in to see Darian Maug who will give you Quest Darian tells you that no one has spotted Pollock outside for a long time, so he must have a secret way into his place.
Simple :- Right outside Darian's office is an entrance to the sewers. You have to fight your way through though none of the creatures are anywheres near as tough as the guy you've been sent to kill! Pollock is very tough, and you'll have to fight at least one of his henchmen as well. Once you've killed Pollock though, you can run back down into the sewers and no one will follow you. You can either make your way back to Darian via the sewers, or head topside via the entrance in the middle of the river.
Thaddeus Mynor wants you to steal the golden idol of the barbarians of Kree - XP and Gold. Once you're a member of the Thieves Underground and you subsequently go back to Thaddeus looking for more work, he'll give you this quest. The place is guarded by a horde of human bandits decked out in weird headgear. Beware that they are Level 30, and you might have to take on 4 or 5 at a time!
Just keep working your way north and you'll eventually come to 4 bandits standing around a fire. The room just north of there contains an altar from which you can remove the Golden Idol of Kree. Just to the west of this altar, through a hole in the wall, is an altar to the lesser god Shakar of the Moon circle, and it takes a Bone Dagger as an offering. When you're finished here, take the Idol back to Thaddeus to claim your reward.
Terwilliger - XP. You get this quest by solving Qintarra Quest 8, whereby you found the obituary of Terwilliger. Well, a good spot to look for books is the Tarantian Library, and it's right around the corner from the Hall of Records, behind the Zoological Society. Here's your excuse to finally fork over the Gold to become a lifetime member of the Library. The librarian will then try to find a copy of "Horror Among the Dark Elves" for you, but none are available.
However, she does manage to find "The Curse of T'sen-Ang", which turns out to be almost as useful. It's written by Kendrick Wales remember, the secretive author who lives in Ashbury! For the moment you can't complete this quest, but you now have Quest 32 to tackle instead. Find Mr. Victor Misk - XP. Well, you've been hearing snippets about Caladon through the entire game. If you take this option you'll receive experience plus gain alignment. The first wizard will introduce you to an ancient game.
Agree to play, and then answer the riddle he asks you clock. The second wizard is west of the thieves When you answer his riddle spring , he'll direct you to the third and final halfling to the north. When you answer his riddle fire , you'll receive experience and a mysterious gem. The gem causes a level 50 halfling to appear.
At the bar you can speak to Dante, the former head of the Church of Cumbria. If you're working on the tax quest for King Praetor of Dernholm, if your level is high enough 10 isn't enough , and if you're not evil, then he'll join you. You'll find Herkemer wandering around outside of his house. If you let him tell his war stories for long enough, he'll offer to give you expert training in melee , dodge , firearms , and spot traps.
At one point in the game you might need to buy a ship. The regular price is 50, coins, but a skilled haggler can try to negotiate. The price will be brought down to 35, with maximum rank 20, 5 character points worth Haggle but no Master status, whereas a Haggle Master can reduce it down to 25, The train can take you to Tarant or Ashbury.
Tickets cost 75 gold per party member. If your magical aptitude is high enough, you'll have to use the "Mage's Caboose. If you've already picked up the taxes from the mayor 12 , then there isn't anything you can do with the thieves, other than ignore them or kill them.
If you still need the taxes, and if you took the mayor's quest to get his ceremonial dagger back from the thieves, then you'll have a few ways to do it:. If you decide on this course, don't walk up and talk to D'ak Taan the leader of the thieves and initiate combat through conversation.
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